#ifndef __GameData_H__
#define __GameData_H__

#include "cocos2d.h"
#include <vector>
using namespace std;
USING_NS_CC;

class CGameData
{
public:
	CGameData();
	~CGameData();

	static CGameData* getInstance();
	CC_SYNTHESIZE(string, m_strTiledName, TiledName);
	CC_SYNTHESIZE(int, m_nRoleId, RoleId);
private:
	static CGameData* m_pInstance;
};

#endif